Nuke Gizmos

Below are provided some of the gizmos I have made and are free to use. I post to nukepedia so please visit and leave any comments or improvements that you wish to happen to the gizmos. All the tools are featured in my td/gizmo showreel. If you have any need of specific tools you can contact me for more information.



This tool allows you to distort any plate or image using paint brush strokes. It is very useful for quickly adding distortions frame by frame. It also gives more flexibility than spline warp or grid warp when creating the distortions. It can also be used to paint motion blur. It’s perfect for fabrics or anything else your mind can imagine.



A particle driven ember generator. Create embers fast, easily and with full control. With the ability to input a camera, emitter shape and particle shape, there really is no end to what they can be used for. There are multiple controls to maximize efficiency and to apply different forces to the particles.


Polar Position

This tool allows you to warp any 2D map static or animated into a circle. It is useful for creating eyes and eye effects, shock waves and anything else that requires such distortion. The gizmo is mainly focused for eyes and has multiple controls for pupil dilation and iris size, but it is very easily usable to create anything else.


Heat Distortion

This is a more comprehensive heat distortion for nuke. It uses two noises to mimic more accurately real heat distortion. Both noises also have the ability to distort the image in all axis’ unlike the typical unidirectional distortion. This gives it a smoother and more realistic look. All controls are available for each noise and more, such as blur behind noise and brightness, giving the ability for quick and realistic creation of heat distortion.


Luminance Distort

This tool allows you to use one image or plate as a ‘Map’ to distort another. You can assign the whites and blacks of the image to different color channels for the distortion. The tool allows you very quickly and easily to make and setup distortions properly from one element to another.